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Glossary

Glossary of words you meet in an Arcade Session

Plain definitions for terms used across Bloom Hop, Lantern Lane and Curl Scoop. Jump by letter.

B

Best for
A one-line tag on each ranking card naming the skill the build rewards most.
Bloom
A sunflower head used as a landing platform in Bloom Hop.
Browser build
An HTML5 game file served from /play on this domain; no store install.

C

Charge
Holding an input to set jump power before release in Bloom Hop.
Checked date
The day the desk last verified the facts on a card — currently 6 November 2026.
Combo
A streak multiplier that grows with clean hits and drops on a miss or empty throw.
Cone
The lantern light wedge in Lantern Lane; corn only counts inside it.
Crack
A hazard on the Curl Scoop ice sheet; the stone fails if it falls through.

E

End
One throw cycle on the Curl Scoop ice sheet, from aim to stop.
Event
A timed modifier (wind, aurora, fever) that changes rules for a few seconds.

F

Filter
A desk tag used to group ranking cards (farm or ice).
Fox den
A risk zone in Lantern Lane; shining the lantern too long wakes the fox.

H

House
The scored rings at the far end of the Curl Scoop sheet where fish are delivered.
HTML5
The format of the local builds: one page that runs in a modern browser tab.

N

Near-miss
A close pass by a hazard that awards a small bonus without ending the run.

S

Seed Fever
A Bloom Hop event that doubles seed scoring for a short window.
Session
One Arcade Session: a single run from start input to the results banner.
Solarium
The desk metaphor for this site — a bright editorial shelf for short browser runs.
Sweep
Holding input after release in Curl Scoop to reduce friction and extend the stone's path.

W

Wind sway
The side-to-side motion of sunflower heads in Bloom Hop that changes landing spots.